Injustice 2 was the perfect installment for NetherRealm to include Deadshot in because of how zoning-intensive the game turned out to be, which only ended up rewarding Floyd Lawton’s penchant for full-screen gunshots and trick shots as a top-tier character pick in competitive play. It might be easy for Rocksteady to simply lump Deadshot in with his bumbling companions and concentrate on the assortment of firearms they all share with one another, but Deadshot is more nuanced than that and needs to have one particular part of his arsenal represented in Suicide Squad: Kill the Justice League’s gameplay: trick shot ammunition. RELATED: Suicide Squad: Kill the Justice League Might Miss a Huge Opportunity Regarding Wonder Woman Injustice 2’s Deadshot Makes the Most of Trick Shot Ammo Deadshot needs to pull his weight when it comes to gunplay expertise, and luckily there is a recent Deadshot interpretation that Rocksteady could draw inspiration from in NetherRealm’s Injustice 2, where one form of ammunition took its rightful place as the best part of the character’s arsenal when it came to zoning out opponents and imbuing shots with different damage types. This may not turn out to be wholly true depending on how characters are depicted in Rocksteady’s canon, but Deadshot seems to be the most traditionally skilled member of Task Force X. Suicide Squad: Kill the Justice League’s Deadshot has Gizmo’s jetpack, for example, but he will hopefully also come equipped with much more than that. It is easy enough to assume that gameplay will revolve heavily around wiping out hordes of purple Brainiac aliens while maneuvering fluidly around Metropolis, with each character at least offering a bit of diversity in gameplay through how they all uniquely traverse the open world. Suicide Squad: Kill the Justice League hasn’t shown a ton of gameplay since its initial reveal and yet it seems clear which direction that core loop will be headed.
0 Comments
Leave a Reply. |